Training Mission 2006
UNCW Robotics Camp

Teams

1000
The Wild Wings

1001
Wings

1010
I Robot

1011
Hendrick's Racing

1100
No. 5

1101
Team Slayer

1110
D'n'A

1111
Team Future

 

Day 1

  1. Robo 101
    What is a robot?
    1. Remote control
    2. Vacuum Cleaner
    3. Roach
  2. Select Team Names
    9:15-9:25 break
  3. Tank Bot
    1. Light
    2. Rotation
    3. Touch

    10:45:11:00 break

  4. Introduce the Robotics Invention System and discuss test program
    1. Download to your robot
    2. Execute test program on your robot

Day 2 Robotics Invention System (RIS) Programming

  1. Training Mission 1: To drive using a timer
  2. Training Mission 2: Bumper car
  3. Training Mission 3: Board edge detection
  4. Training Mission 4: Making turns
  5. Training Mission 5: Detect light and beep
    10:45:11:00 break
  6. Training Mission 6: Line following (zigzag method)
  7. Training Mission 7: Line counting

Day 3-4 Challenges (click to see spreadsheet)

  1. Race Track (This competition starts at 8:45 am with team 1000)
    Line following for time, average travel around the track in both directions. Inside or outside of line is fine.
    (Add 10% to time if only able to travel around track in one direction, if not able to start your engines at the specified time get a 5 minute time reprieve for a 10% time penalty.)
     
  2. Knock Em Down (This competition starts at 10:30 am or 30 minutes after the completion of Race Track which ever comes earlier. Initial pairings: 1000-1111, 1001-1110, 1010-1101, 1011-1100)
    One team sets up a box of dominos on end on the table (60 seconds), their opponent then places there Bot inside the middle track and turns it on. After 90 seconds count the number of dominos knocked down. Swap, the team whose Bot knocks down the most dominos without intervention of any sort advances. All Bots must be of legal size - fit inside the center ring with no part touching the black track.
     
  3. Line for Time (This competition starts 30 minutes after the completion of Knock Em Down.)
    Given the number of lines to count you have 60 seconds to modify and download your program (any technical difficulties to be adjudicated.) Have your Bot start on the designated starting line, drive forward, count the required number of lines, after counting that many lines, beep that many times. Drive back to the original start line. The Bot that winds up closest to the original start line wins. This event is not timed, but your Bot timing itself may help win!
     
  4. SumoBot (1111-1100, 1110-1101, 1011-1010, 1001-1000)
    Screaming SumoBots match up in this head to head single elimination competition. Both Bots start at opposite sides of the ring. To win, knock any part of the other Bot off the ring i.e. it leaves the mat and touches the surface outside the ring for any reason (just hanging over the edge is ok.) If both Bots last the full 90 seconds, then the Bot with its black view button closest to the center of the ring wins. Bots must beep/tone at least every second and turn themselves off after 90 seconds. Legos parts only, two motors max, no modifications to equipment or program once your team enters the competition except to change batteries if needed. All Screaming SumoBots must move at least a short distance after the race starts.
     
  5. Dance the Dance
    Robots talk to each other and respond to one another -whenever its binary code is passed via the infrared port it dances while the other plays an appropriate tune. Each Bot is programmed to send a signal to another Bot when it completes its dance. Synchronous dancing may be performed near the end of the 90 second interaction period.

Day 5

  1. Final Demonstrations
  2. Final Preparations
    10:45:11:00 break
  3. Demonstrations beginning at 11:00 am, parents are invited
    Click on the links below to see videos:

LEGO ROBOT RESOURCES

LEGO PARTS REFERENCE

NASA'S ROBOTICS ALLIANCE PROJECT

Camp Flyer